AI Insights · Timothy · January 2022
Top 5 Sandbox Games on Android in Lebanon Q4 2021
A look at the performance of the top 5 sandbox games on Android in Lebanon during Q4 2021, based on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 sandbox games on the Android platform in Lebanon showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed view of trends for Roblox, Minecraft, Growtopia, Pixel Worlds: MMO Sandbox, and Blockman Go.
Roblox, published by Roblox Corporation, saw its weekly revenue fluctuate throughout the quarter, starting at approximately $1.3K at the end of September and peaking at around $2K in the final week of December. Weekly downloads experienced a dip mid-quarter, falling to 3.9K in early November, before climbing back up to 7.9K by the end of December. The game maintained a strong base of weekly active users, hovering around 210K to 220K.
Minecraft from Mojang had a relatively low weekly revenue, peaking at $306 in early October. Notably, the game had a minimal number of weekly downloads, with only a few instances of downloads recorded throughout the quarter.
Growtopia, published by Ubisoft Entertainment, saw weekly revenue fluctuate, peaking at $184 in the week leading up to Christmas. Downloads remained modest, with the highest number of weekly downloads reaching 210 at the end of December. The game’s active user base showed a slight increase towards the end of the quarter, rising from 324 in late September to 374 by the end of December.
Pixel Worlds: MMO Sandbox by Kukouri Mobile Entertainment had sporadic revenue, with notable peaks of $44 in mid-October and $14 at the end of December. Downloads were inconsistent, with the highest weekly downloads recorded at 39 in mid-December. The game’s weekly active users saw a gradual increase, ending the quarter with 64 active users.
Finally, Blockman Go from Blockman GO Studio experienced steady weekly downloads, starting at 561 and peaking at 892 in the last week of December. Revenue was relatively low, with the highest weekly revenue recorded at $13 in late November. The game’s active users showed a slight upward trend, increasing from 5.5K in late September to 6.3K by the end of December.
These insights provide a snapshot of the performance of top sandbox games in Lebanon, highlighting the diverse trends in user engagement and monetization. For more detailed insights and analytics, visit Sensor Tower.